Dark Souls

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Dark Souls[a] is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). Dark Souls has received critical acclaim, with the first title often cited as one of the greatest in video games, with the series as a whole being both praised and criticized for its high level of difficulty.

By 2022, the series had shipped over 33 million copies. Other FromSoftware games, including Demon's SoulsKing's FieldBloodborneSekiro, and Elden Ring, share several related concepts and are commonly grouped together as Soulsbornes.

Setting[edit]

The games take place within a darkmedieval fantasy setting, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The accretion, loss, and recovery of souls are central to the narrative and gameplay of Dark Souls games. These games are linked through their setting and an overarching cyclic narrative centering around fire, and are linked through common themes and elements, including interactions with phantoms and battles with demons. At the end of each game, characters may reignite the "first flame" or allow it to fade, recurring a choice others have made before.

Gameplay[edit]

The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with non-playable characters. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain from defeating it.

One of the core mechanics of the series is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Upon losing all of their health points and dying, players lose their Souls and are teleported back to a bonfire where they last rested, which serves as a checkpoint. One chance is given for the player to recover their lost Souls in the form of a bloodstain, which is placed at or around where they last died.[1] If the player dies again before reaching their bloodstain, the Souls are permanently gone.[1] As most enemies are respawned following player death, or if the player should rest at a bonfire, the player has the opportunity to regain more Souls by repeated combat encounters. The bonfire is a type of campfire in the action role-playing game Dark Souls and its sequels that functions as a checkpoint for the player character's progress, as well as reviving most enemies that the player previously killed. Later in the game, and in Dark Souls II and III, they function as warp points. Another core aspect of the series is its dependency on endurance in battle. Performing attacks, blocking, or dodging consume stamina, which otherwise quickly restores if the player stands still or just walks around. Certain moves cannot be executed if the player lacks a certain amount of stamina, making them vulnerable to attack. Players must balance their rate of attacks against defensive moves and brief periods of rest to survive more difficult encounters.

Online interaction in the Dark Souls is integrated into the single-player experience. Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Players can leave messages on the ground that can either help other players by providing hints and warnings or harm them by leaving false hints. Players can also engage in both player versus player combat and cooperative gameplay using invasion or summoning mechanics.[2][3]